Thursday, 17 March 2016

Puppet Rig

In here I started adding the skelegons so that it could be converted into bones later on. I manage to put the skelegons on the separate layer so I could easily identify and manipulate each one easier.


You can see that I have given each skelegons part around the puppet rig and made it look a lot like bones. I can easily manipulate them later on I plan on animating each individual arms and legs separately much more further on.


You can see below that the individual arm pieces there are four skelegons that were mirrored by coping and pasting them in the 360 degree angle so each arms gets a skelegon each.


You can see on this image that I've made some touches on the legs of my puppet rig since having some problems with the rig I added a weight map on the legs so I could control and navigate them around easier.


I have to change from the initial design due to some complications with my rig, like I said before I had problems with the legs which by not adding weight maps they tend to drag other legs across as well. By that I added weight maps to the legs so it would not stretch the other legs near it's area, after this I had some small problems again with the controls of the rig, I couldn't move the body of the rig and parent them with the rest of the bones so that the bones would move along with the body. Then the rotation of the legs had some problems as well as I starts to look in a weird form as it rotates. This would have help if I was able to manage the rotation in the Y axis of the puppet rig this would have really helped and made things easier in creating the animations together.

This is the final image of the puppet rig that was made:







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